Introduction
My name is Claes Engdal. I work for Starbreeze in Sweden as a texture artist. Previously I have studied Game Development - Graphics at the University of Skövde in Sweden where I did my thesis project on visually consistent environment art in Unreal Engine 3. I have a solid background in 2D digital and traditional art, but in recent years I have focused on game environment art and level design. Currently I aim to improve myself as a game artist.
Game development experience
June 2009 - present: Texture artist at Starbreeze
Unannounced project: Read more at www.starbreeze.com.
June 2007 - May 2009: Artist / Level Designer
Decadence Mod: A Source Engine based total conversion mod featuring two vs. two multiplayer first person combat set in a postapocalyptic future. Read more at www.decadencemod.com.
- Created many of the mod’s environment models and textures.
- Collaborated on finding a good level gameplay for Decadence levels.
- Made initial concept art shaping the visual style of the mod.
- Modelled and textured all of the characters in the mod.
October 2008 - November 2008: Environment Artist
Warm Gun Mod: An Unreal Engine total conversion mod set in a future "wild west" style environment. Read more at www.warmgun.ca.
- Created high detail environment models and textures.
Mars 2007: 2D Artist
Little Planet: An entry to a 24 hour mobile phone game contest made along with 2 other developers. Little Planet is a strategy game controlled with just one button. Screenshots: (image 1) (image 2)
- Made all of the graphics in the game within the timeframe of 24 hours.
January 2007 – Mars 2007: 2D Artist
Shopper Rush: A 2D game developed as a 5 week gameproject at the University of Skövde. Shopper Rush is a top-down perspective "racing game". You compete against 1000+ AI controlled opponents in a shopping mall, trying to by any means neccessary get that limited stock item before it runs out. Screenshots: (image 1) (image 2) (image 3)
- Produced a flexible set of 2D environment tiles used to create all levels.
- Developed all of the final menu and GUI graphics.
Accomplishments
- 2:nd place in the "best map graphics" category in the phase 2 finals of Epic's Make Something Unreal Contest with DM-Worm.
- 4:th place in the "best DM or CTF level" category in the phase 2 finals of Epic's Make Something Unreal Contest with DM-Worm.
- Finalist in the "best Deathmatch level" category in phase 1 of Epic's Make Something Unreal Contest with DM-Cath.
- Honorable mentions in the "best DM or CTF level" and "best map graphics" categories in phase 3 of Epic's Make Something Unreal Contest with DM-Haze.
- Level DM-Cath featured in the UT3 essential map list of planetunreal.gamespy.com.
Education
August 2006 - June 2009: B.A. in Media, Game Development - Graphics
The University of Skövde. Download thesis project (swedish) ![]()
September 2001 - June 2004: Architecture
The Royal Institute of Technology in Stockholm
Software knowledge
- Adobe Photoshop
- Autodesk Maya
- Unreal Editor 3 (Unreal engine level editor)
- Hammer (Source engine level editor)
- Zbrush
- Mudbox
- Crazybump
- xNormal
- UVLayout
- Adobe Premiere
- Adobe AfterEffects
- Adobe Illustrator
- ... and others
Language
Fluent in Swedish and English