Resumé

Introduction

My name is Claes Engdal. I work for Starbreeze in Sweden as a texture artist. Previously I have studied Game Development - Graphics at the University of Skövde in Sweden where I did my thesis project on visually consistent environment art in Unreal Engine 3. I have a solid background in 2D digital and traditional art, but in recent years I have focused on game environment art and level design. Currently I aim to improve myself as a game artist.

Game development experience

June 2009 - present: Texture artist at Starbreeze

Unannounced project: Read more at www.starbreeze.com.

June 2007 - May 2009: Artist / Level Designer

Decadence Mod: A Source Engine based total conversion mod featuring two vs. two multiplayer first person combat set in a postapocalyptic future. Read more at www.decadencemod.com.

October 2008 - November 2008: Environment Artist

Warm Gun Mod: An Unreal Engine total conversion mod set in a future "wild west" style environment. Read more at www.warmgun.ca.

Mars 2007: 2D Artist

Little Planet: An entry to a 24 hour mobile phone game contest made along with 2 other developers. Little Planet is a strategy game controlled with just one button. Screenshots: (image 1) (image 2)

January 2007 – Mars 2007: 2D Artist

Shopper Rush: A 2D game developed as a 5 week gameproject at the University of Skövde. Shopper Rush is a top-down perspective "racing game". You compete against 1000+ AI controlled opponents in a shopping mall, trying to by any means neccessary get that limited stock item before it runs out. Screenshots: (image 1) (image 2) (image 3)

Accomplishments

Education

August 2006 - June 2009: B.A. in Media, Game Development - Graphics

The University of Skövde. Download thesis project (swedish)

September 2001 - June 2004: Architecture

The Royal Institute of Technology in Stockholm

Software knowledge

Language

Fluent in Swedish and English

All content © Claes Engdal 2008-2009 unless otherwise stated